A significant element of the charm found in the Final Fantasy crossover set for *Magic: The Gathering* lies in the fashion so many cards narrate iconic stories. Take for instance the Tidus, Blitzball Star card, which provides a portrait of the hero at the very start of *Final Fantasy 10*: a renowned professional athlete whose signature move is a specialized shot that takes a defender aside. The gameplay rules reflect this in nuanced ways. These kinds of narrative is found across the entire Final Fantasy offering, and some are not fun and games. Some serve as heartbreaking reminders of sad moments fans remember vividly years after.
"Powerful stories are a vital element of the Final Fantasy series," explained a senior designer on the project. "We built some overarching principles, but in the end, it was largely on a case-by-case basis."
Though the Zack Fair is not a top-tier card, it represents one of the release's most clever pieces of storytelling by way of gameplay. It skillfully captures one of *Final Fantasy 7*'s most important cinematic moments in spectacular fashion, all while leveraging some of the set's core mechanics. And while it doesn't spoil anything, those familiar with the saga will instantly understand the emotional weight within it.
At a cost of one white mana (the alignment of protagonists) in this set, Zack Fair has a base stat line of 0/1 but arrives with a +1/+1 marker. By paying one colorless mana, you can sacrifice the card to grant another creature you control indestructible and put all of Zack’s markers, plus an Equipment, onto that target creature.
This design portrays a sequence FF fans are very remember, a moment that has been revisited throughout the years — in the original *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. But somehow it resonates powerfully here, communicated solely through gameplay mechanics. Zack sacrifices himself to save Cloud, who then inherits the Buster Sword as his own.
A bit of context, and consider this your *FF7* spoiler alert: Prior to the primary events of the game, Zack and Cloud are severely injured after a confrontation with Sephiroth. Following extended imprisonment, the friends get away. During their ordeal, Cloud is comatose, but Zack ensures to take care of his friend. They finally reach the edge outside Midgar before Zack is gunned down by troops. Abandoned, Cloud subsequently grabs Zack’s Buster Sword and takes on the role of a first-class SOLDIER, leading directly into the start of *FF7*.
Through gameplay, the rules essentially let you relive this entire scene. The Buster Sword appears as a top-tier piece of gear in the set that costs three mana and provides the wielding creature +3/+2. Thus, with an investment of six mana, you can transform Zack into a solid 4/6 with the Buster Sword wielded.
The Cloud, Midgar Mercenary also has clear synergy with the Buster Sword, enabling you to search your deck for an artifact card. In combination, these three cards function in this way: You summon Zack, and he gains the +1/+1 counter. Then you summon Cloud to retrieve the Buster Sword out of your deck. Then you cast and attach it to Zack.
Owing to the design Zack’s signature action is worded, you can potentially use it when blocking, meaning you can “intercept” an assault and trigger it to prevent the attack altogether. So you can perform this action at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a strong 6/4 that, whenever he does damage a player, lets you pull extra cards and play two spells at no cost. This is just the kind of moment meant when discussing “flavorful design” — not spoiling the scene, but letting the gameplay make you remember.
And the flavor here is deeply satisfying, and it reaches beyond just Zack and Cloud. The Jenova, Ancient Calamity is part of the collection as a creature that, at the start of combat, puts a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This in a way hints that Zack’s initial +1/+1 token is, in a way, the SOLDIER enhancement he received, which included modification with Jenova cells. This is a tiny connection, but one that implicitly ties the entire SOLDIER program to the +1/+1 counter theme in the expansion.
The card avoids showing his demise, or Cloud’s confusion, or the stormy location where it all ends. It doesn't have to. *Magic* allows you to reenact the passing personally. You make the ultimate play. You transfer the legacy on. And for a fleeting moment, while enjoying a trading card game, you remember why *Final Fantasy 7* remains the most influential game in the series to date.
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